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Devlog
7DRL 2022
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Devlog
7DRL Postmortem
March 17, 2022
by
Dan
Predictably, I didn't finish the game in time for the end of this year's 7DRL. At one point in the week, I thought there might be a chance of finishing some playable version, but the scope was just to...
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Day 3
March 08, 2022
by
Dan
Back to work today, so less time to work on my 7DRL, but I'm happy with progress so far. The plan today was to work on the UI and the level generation. Here are the fruits of those labours! There's no...
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Day 2
March 07, 2022
by
Dan
For this year's 7DRL I'm attempting to build a puzzle/strategy game with higher interactive potential between the player, the monsters, and the environment. The basic premise is that you play as a vol...
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