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7DRL 2022

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Devlog

  • 7DRL Postmortem
    March 17, 2022 by Dan
    Predictably, I didn't finish the game in time for the end of this year's 7DRL. At one point in the week, I thought there might be a chance of finishing some playable version, but the scope was just to... Continue reading
  • Day 3
    March 08, 2022 by Dan
    Back to work today, so less time to work on my 7DRL, but I'm happy with progress so far. The plan today was to work on the UI and the level generation. Here are the fruits of those labours! There's no... Continue reading
  • Day 2
    March 07, 2022 by Dan
    For this year's 7DRL I'm attempting to build a puzzle/strategy game with higher interactive potential between the player, the monsters, and the environment. The basic premise is that you play as a vol... Continue reading
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